member articles

slempcrispbatik

 

With the advent of high quality digital images and digital printers, it was only a matter of time before experimentation began on alternative ways to print and show images. It is not uncommon for images to be printed on metal, glass, canvas, fabrics, papers of all kinds, and even wood. In an effort to make this technology commercially viable, specially designed inks created just for fabric have now been developed. This allows any image to be printed on t-shirts, pillow cases, canvas bags, coasters, puzzles, and just about anything else one can think of. One is only limited by imagination.

The process is not that mysterious, once the basics are understood. Of course, a well-prepared digital file creates the foundation that will lead to quality results. Here are a few tips to get the best results:

File Size

Most digital cameras are capable of producing files that are large enough to create an image that has enough resolution for printing. In essence, the more resolution in an image, the larger it can be printed, and still retain the color and detail necessary to look crisp and sharp. It is when files are pushed beyond what they are capable of reproducing that they start to look “pixelated” and unsharp. While it is physically possible to increase an image’s resolution (up-res), in actuality you are taking a little bit of information and increasing it’s density (resolution), but not it’s quality.

slempuncrispbatik

It is much better to take a high resolution (high-res) image and decrease it’s size to fit a particular format than to take a low resolution (low-res) image and increase it. See the low-res example to the right.

 It just doesn’t work, even with the best software. So always create your artwork in the highest resolution possible. You won’t be sorry later.

A good rule of thumb is to create your images so that at the maximum dimension you might ever need, it can be reproduced at a density of 300 dpi or dots per inch.

So if you wanted to print a pillow cover with good detail, and it’s 10 inches square, then your file would need to be 3000 pixels by 3000 pixels (300 dpi x 10 inches).

Any high resolution format will work for this, including jpeg’s, TIFF’s, Photoshop files, or other files that are commonly used for digital image files. GIF files do not contain enough resolution or color information for pictures and are to be avoided. GIF files are best suited for company logos and similar items that contain limited color information.

Color

While it is possible to get bright, saturated colors from a DTG printer, it’s also possible to be disappointed. Creating color managed files are best left to a professional, due to the complex software and hardware required, not to mention some specialized knowledge. If it’s possible to work within a color managed work flow, they you’ll be ahead of the curve. However, you can do a great deal to create a file that will render the best color possible by following these guidelines:

  1. Adjust the color space of your digital camera. For the greatest amount of color information, set it to “Adobe 98”, instead of the color “sRGB” color space so commonly set on these cameras. Suffice it to say that sRGB is “OK”, but your file will contain more color information in the Adobe 98 color space. sRGB is the color space used on the internet, as it allows photos to load quicker, since it contains less color information, thereby making the files smaller.
  2. Make adjustments to your jpeg files only once, if possible. This is because every time you change a jpeg file, and then resave it, it compresses the file again. And every time it compresses the file, it gets rid of color information. Eventually, your image will look pretty crummy, and unless you saved an untouched original, there is no hope of getting it’s original quality back.
  3. Don’t expect the same color from a piece of fabric or some other substrate, as if were a piece of photo paper. They have different color characteristics, and therefore won’t always reproduce a color as you might think it should be. A “warm-toned” cotton will impart that warmth to an image, just like a “cool-toned” substrate will impart a coolness to the whites that otherwise wouldn’t be there. Likewise, different substrates absorb ink at different rates, and this too will affect how the finished item looks. Sometimes colors will even change after an item has dried. If color is critical to the finished item, do a test first. While some adjustments are possible, it’s not a sure-fire guarantee of anything.
  4. If possible, shoot in the RAW format. This will give you greatest color information possible, and allows for the greatest flexibility in adjusting the file afterwards.

Sharpening

My advice is not to sharpen your files, unless you absolutely know how to do it. Your Yellow Llama store should be able to take care of that for you. It is always the last item in my workflow, for lot’s of reasons. It is a step that is easily messed up, so leave it to someone who knows how to do it. slempcloudphoto

There are several other tips to keep in mind when selecting an image for reproduction. Simple, graphic images reproduce the best, as they are easy to “read” at a glance, and don’t contain fine details, which won’t show up very well. Select files that are well lit and exposed. Photos that contain a well-exposed person in the foreground, with a very dark background are not going to reproduce well. Likewise, images that are very bright, with little detail, won’t reproduce well either. Remember this is not a piece of photo paper that is specially formulated to hold the widest possible range of detail. Fabrics and other substrates are just not made to do that.

If you follow these simple guidelines, then it should be possible to get terrific results with your selected image/substrate combination.

 

Translating three dimensional subject mater to two dimensions

Author: Commercial Aviation Photographer, John M. Slemp, Tucker GA

There are times when it necessary to render a three dimensional object into two, such as a photograph.  While it may, on it’s surface, seem like a straightforward undertaking, doing so without some forethought can render a beautiful object less so.  Let’s discuss some of the techniques that will make it a success. 

Lens choice can have a significant affect on how an object is rendered, photographically speaking.  A wide angle lens if used close to an object will distort its features, usually creating an “oblong” effect around the periphery of the image.  While this is great if you wish to include a lot of information in an image, such as a grand landscape, it’s not very desirable when shooting a vase.  It should be understood that if an object is to be printed onto a 2-dimensional substrate, such as a t-shirt, it is probably more desirable to render that object as we would normally see it. 

The lens that comes with most 35mm cameras (which I know is passe` these days) is most often a 50mm lens, because that will render most scenes in a way that our senses recognize as “normal”.  A lens wider than that begins to increasingly render items shot up-close as distorted, and a longer lens begins to render items as compressed, thereby flattening their features.  While there may be desirable aspects to each, let’s discuss how it’s usually done. 

This vase was shot during an arts fair in Puerto Rico.  While it looks like an elaborate studio setup, in actuality it was a tabletop lit by an overhead skylight and some florescent lighting, supplemented with an on-camera flash.  Nothing real fancy here. 

There were however several factors working in our favor.  First the overhead light was diffuse, so much so that it was almost like using a large overhead softbox, which is commonly used in the studio.  Secondly, the white paper became a secondary light source, in that light bounced back up into the subject.  This helped even out the light, and the frontal light provided by the strobe was just enough to provide a constant light source, thereby making the color consistent.  Although I would have preferred to use a tripod, I didn’t have one with me, so I used a monopod instead.  It was much easier to carry on the plane, and it worked almost as well as a tripod since it was steady enough to shoot at a slow shutter speed.  This allowed me to balance all of the light sources, so that one did not overpower the other.  This was important because a faster shutter speed would have rendered the background much darker, which often causes the edges of dark objects to merge with the background.  It then becomes difficult to separate an item out, especially if it’s to be printed on a shirt.  Think “clean, distinct edges”. 

Many times a lens longer than normal will render an object in a very pleasing way.  The trick is to not get too long, or it really will begin to flatten out the object so that it loses it dimensions.  I have found that anywhere between 50 and 100mm works pretty well, depending on the object.  As you gain more experience, it becomes easier to make a creative decision as to how you want the object rendered. 

Another item to pay attention to is depth of field.  The aperture you select may render an item totally sharp, or only sharp in one area.  It becomes a creative decision as to how you’d like to render an object, and depending on how an image is to be used, I’ll let that dictate my aperture selection.  In the case of the vase above, F8 was a good middle-of-the-road choice in that it rendered the object sharp, while still allowing for a relatively steady shutter speed.  It should also be remembered that most lenses are sharpest at their middle apertures (F8/F11)...not wide open or stopped all the way down. 

Of course, I could have increased the ASA (speed at which the sensor captures light), but at 400 ASA, I didn’t want to go any higher, as the likelihood of increased grain occurs at higher speeds.  With those trade-offs in mind, I wasn’t too concerned that the back portion of the vase was not quite as sharp as it could have been.  It was a good compromise, which happens more often than you might think when working as a photographer. 

Another point to keep in mind is that if the image is to be printed on a t-shirt or some other substrate that won’t render a photo as sharp as a lens might, it will appear to be a bit fuzzy anyway.  It’s just the nature of printing on things that don’t have a smooth surface.  You might even be able to get away with printing an image that’s not very sharp to begin with, because of the surface of your chosen substrate.  Remember too how far away an image will be seen.  If it’s a t-shirt, no one is going to inspect the image for sharpness anyway.  Testing is the only way to determine just how an image will look, on a particular substrate. 

This image was taken outside, with the object in the artist’s booth.  It was lit mostly by natural, diffused light, with a bit of strobe in the front as supplemental lighting.  

Notice how the light is even across the item.  Even the face has detail, and the darker items also retain detail too.  This is important to remember when the image may be printed on less than smooth substrates.  The highlights and shadows won’t “block up” and render as totally white or black blotches with no detail. 

I chose this perspective because of the background.  While not perfect, it allows for the object to separated out from the background.  I have seen this object printed on a black t-shirt, and it looks terrific. 

Lastly, be mindful if the object is to be printed on a white, colored, or black t-shirt.  It makes a difference, as dark objects on white have good tonal contrast, as do white objects on black shirts.  Colors will render differently too, depending on the substrate.  I would encourage you to experiment with different combinations, until you create a pleasing result.

 

If you have questions about how an item will render, ask your Yellow Llama consultant.  They’ll give you an answer based upon experience, so that you work will look it’s best.  Happy printing!

 

Translating three dimensional subject mater to two dimensions

 

Author: Commercial Aviation Photographer, John M. Slemp, Tucker GA

There are times when it necessary to render a three dimensional object into two, such as a photograph.  While it may, on it’s surface, seem like a straightforward undertaking, doing so without some forethought can render a beautiful object less so.  Let’s discuss some of the techniques that will make it a success. 

Lens choice can have a significant affect on how an object is rendered, photographically speaking.  A wide angle lens if used close to an object will distort its features, usually creating an “oblong” effect around the periphery of the image.  While this is great if you wish to include a lot of information in an image, such as a grand landscape, it’s not very desirable when shooting a vase.  It should be understood that if an object is to be printed onto a 2-dimensional substrate, such as a t-shirt, it is probably more desirable to render that object as we would normally see it. 

The lens that comes with most 35mm cameras (which I know is passe` these days) is most often a 50mm lens, because that will render most scenes in a way that our senses recognize as “normal”.  A lens wider than that begins to increasingly render items shot up-close as distorted, and a longer lens begins to render items as compressed, thereby flattening their features.  While there may be desirable aspects to each, let’s discuss how it’s usually done. 

This vase was shot during an arts fair in Puerto Rico.  While it looks like an elaborate studio setup, in actuality it was a tabletop lit by an overhead skylight and some florescent lighting, supplemented with an on-camera flash.  Nothing real fancy here. 

There were however several factors working in our favor.  First the overhead light was diffuse, so much so that it was almost like using a large overhead softbox, which is commonly used in the studio.  Secondly, the white paper became a secondary light source, in that light bounced back up into the subject.  This helped even out the light, and the frontal light provided by the strobe was just enough to provide a constant light source, thereby making the color consistent.  Although I would have preferred to use a tripod, I didn’t have one with me, so I used a monopod instead.  It was much easier to carry on the plane, and it worked almost as well as a tripod since it was steady enough to shoot at a slow 

shutter speed.  This allowed me to balance all of the light sources, so that one did not overpower the other.  This was important because a faster shutter speed would have rendered the background much darker, which often causes the edges of dark objects to merge with the background.  It then becomes difficult to separate an item out, especially if it’s to be printed on a shirt.  Think “clean, distinct edges”. 

Many times a lens longer than normal will render an object in a very pleasing way.  The trick is to not get too long, or it really will begin to flatten out the object so that it loses it dimensions.  I have found that anywhere between 50 and 100mm works pretty well, depending on the object.  As you gain more experience, it becomes easier to make a creative decision as to how you want the object rendered. 

Another item to pay attention to is depth of field.  The aperture you select may render an item totally sharp, or only sharp in one area.  It becomes a creative decision as to how you’d like to render an object, and depending on how an image is to be used, I’ll let that dictate my aperture selection.  In the case of the vase above, F8 was a good middle-of-the-road choice in that it rendered the object sharp, while still allowing for a relatively steady shutter speed.  It should also be remembered that most lenses are sharpest at their middle apertures (F8/F11)...not wide open or stopped all the way down. 

Of course, I could have increased the ASA (speed at which the sensor captures light), but at 400 ASA, I didn’t want to go any higher, as the likelihood of increased grain occurs at higher speeds.  With those trade-offs in mind, I wasn’t too concerned that the back portion of the vase was not quite as sharp as it could have been.  It was a good compromise, which happens more often than you might think when working as a photographer. 

Another point to keep in mind is that if the image is to be printed on a t-shirt or some other substrate that won’t render a photo as sharp as a lens might, it will appear to be a bit fuzzy anyway.  It’s just the nature of printing on things that don’t have a smooth surface.  You might even be able to get away with printing an image that’s not very sharp to begin with, because of the surface of your chosen substrate.  Remember too how far away an image will be seen.  If it’s a t-shirt, no one is going to inspect the image for sharpness anyway.  Testing is the only way to determine just how an image will look, on a particular substrate. 

 This image was taken outside, with the object in the artist’s booth.  It was lit mostly by natural, diffused light, with a bit of strobe in the front as supplemental lighting. 

Notice how the light is even across the item.  Even the face has detail, and the darker items also retain detail too.  This is important to remember when the image may be printed on less than smooth substrates.  The highlights and shadows won’t “block up” and render as totally white or black blotches with no detail.

I chose this perspective because of the background.  While not perfect, it allows for the object to separated out from the background.  I have seen this object printed on a black t-shirt, and it looks terrific.

Lastly, be mindful if the object is to be printed on a white, colored, or black t-shirt.  It makes a difference, as dark objects on white have good tonal contrast, as do white objects on black shirts.  Colors will render differently too, depending on the substrate.  I would encourage you to experiment with different combinations, until you create a pleasing result.

If you have questions about how an item will render, ask your Yellow Llama consultant.  They’ll give you an answer based upon experience, so that you work will look it’s best.  Happy printing!